Skull and Bones Is Going to Be More Expensive Than Expected at Launch
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Skull and Bones is an open-world pirate game based around naval combat that sees players take control of various pirate ships to finish missions or engage in PvP battles. Taking a gander at the Skull and Bones' gameplay trailer, obviously the game is planned as a more fully explored variant of Ubisoft's naval combat system that was first presented in Assassin's Creed 3. This system was also expanded upon in Assassin's Creed 4: Black Flag, which contained a ton of similar missions and goals as those described in the Skull and Bones' gameplay trailer, just with practically no multiplayer components.
Alongside an inside and out gameplay trailer for Skull and Bones, a release date of November 8, 2022, was as of late revealed for the game. Nonetheless, Skull and Bones' right now listed cost could also mark a disappointing change for all Ubisoft games pushing ahead.
Skull and Bones is right now available for pre-request in anticipation of its November release. Nonetheless, its base cost is listed at $70 for cutting edge consoles. There is also a top notch release of Skull and Bones which reaches well above this cost. Up to this point, $60 was viewed as the standard release cost for another AAA game on Xbox and PlayStation consoles. Nonetheless, since Skull and Bones won't be releasing for Xbox One or PS4, its cost has been increased to match that of some other current-gen selective titles.
This $70 cost has been gradually sneaking in for new games released on the Xbox Series X/S and PS5, and it appears to be that this is presently destined to become the new standard cost for all new AAA titles once engineers stop releasing games for the Xbox One and PS4. Ubisoft's two most popular franchises, Far Cry and Assassin's Creed, both had late AAA releases, with the two games releasing on all control center for $60, although a few players managed to get Assassin's Creed: Valhalla for significantly less.
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Skull and Bones, notwithstanding, is another IP for Ubisoft, and although it will probably still sell well, it has a considerably more specialty appeal than the designer's other beloved franchises. An Assassin's Creed or Far Cry game would have likely improved in overcoming any issues between the past and current-gen price tags, while still being popular, rather than another IP with no Xbox One or PS4 release.
What could make matters more terrible for Skull and Bones is that its attention on involving in-game money to purchase corrective things for the player character also makes the game ideal for the presentation of microtransactions. Ubisoft has claimed that post launch content for Skull and Bones will be free, which is promising, although this may just apply to live-support occasions.